I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
This part of the series (number 3) covers PSVR2 games starting with the letter C.
If you want to look up the other articles in this series, then click here.
Once a gamer, always a gamer—every title here is judged based on fun, Jank and playability, not just on flashy features or unused tech.
I’ve also included a trailer (if available) for each game, embedded right in the headline for easy access.
C-SMASH VRS…
This one actually has its roots in the Sega Dreamcast era, where it was known as Cosmic Smash—a game I played a lot back in the day. C-Smash VRS captures that same artistic flair and clean visual style, and the music? Just as stylish and immersive. It looks absolutely stunning inside the VR headset.
At its core, C-Smash VRS is a 3D take on the classic bat-and-ball formula—think Breakout or Arkanoid—and while that might sound repetitive or frustrating, it’s surprisingly smooth and engaging thanks to the game’s slick presentation and minimalist design.
There’s a variety of modes available: online versus, co-op, and even some creative mini-game-style challenges. Since launch, the game has received several updates, so if you’re reading or watching older reviews, be sure to check the dates—there’s a good chance things have improved since then.
It plays naturally, feels intuitive, and doesn’t frustrate—something not all VR games manage to pull off.
A solid and stylish title that’s definitely worth a look.
Cactus Cowboy – Plants At War…
As a launch title—and the only free game available when the PSVR2 was released—this one was practically unavoidable for early adopters. Unfortunately, its awkward controls proved a bit too much for many PSVR2 newcomers, and it quietly slipped under the radar.
Yes, there’s some noticeable jank here and there, but once you get the hang of it, it’s actually a decent experience—especially considering the price tag of zero.
Give it a fair shot, and you might just be pleasantly surprised. If you can look past the unusual art style and a few quirks, there’s some solid fun to be had.
Cactus Cowboy – Desert Warfare…
The sequel that made me revisit the original.
Captain Toonhead Vs. The Punks from Outer Space
A first-person, third-person and bird’s-eye view tower defence game? That alone makes this title stand out, and to be honest, very little about it follows convention. This is one of the most unique takes on the genre I’ve seen in a long time.
The game is well-designed, visually appealing, and packed with quirky humour and some truly memorable moments.
Car Mechanic Simulator VR…
Now This Is an Oddball…
Cave Crave…
Cave Digger 2: Dig Harder…
One of my most-played titles at the PSVR2 launch, this sequel feels both familiar and fresh. While it shares the DNA of the first game, it expands the experience with full four-player co-op, massive caves to explore, enemies to battle, and traversal challenges that make clever use of special equipment. It’s also refreshingly free from most of the usual VR irritations like controller jank, that said, there are some bugs still after 2 years that should’ve been released a long time ago.
Cave Digger: Riches VR…
This is one of those games that became a guilty pleasure for me.
Chess Club…
I first played chess at my local library, and I dabbled with a few digital versions on the C64 and Amiga. But I never truly understood or enjoyed it until the late ’80s, when I discovered Battle Chess on the Amiga.
Why? Because that game brought the board to life — animated figurines clashing in loud, stylish battles right on the squares. It was a revolution for me, and that playful feature pulled me deep into chess for the very first time.
Chernobyl Again…
Cities: VR – Enhanced Version…
Cities VR was one of the big reasons I was so hyped for the PSVR2. Why? Well, both I and my eldest son (Hi, Sebastian!) are huge fans of Cities: Skylines, and the idea of building and managing a city in full VR sounded absolutely brilliant.
Unfortunately, Cities VR – Enhanced Edition is a cut-down version of the Cities: Skylines PS4/PS5 game. While it looks and plays much like the standard flat-screen version, a lot of features are missing. Those omissions turn what’s normally an endlessly replayable city builder into something you’ll likely play only until you “finish” it — roughly 20 hours for most players to earn the platinum trophy.
I absolutely loved it at launch and didn’t mind the missing features too much at first. What really stopped me in my tracks was a trophy glitch. It eventually got patched about a month later, but by then, I’d moved on to other games and found it hard to dive back in.
It’s still a great game, but it feels trimmed down a bit too much for VR. Here’s hoping we one day see an expanded edition — or better yet, a full-blown Cities: Skylines II VR release. There’s very little jank for players familiar with Cities: Skylines before this release, but newcomers might find it a bit overwhelming and messy at first.
The game does suffer from some framerate stutter, and the visuals are far from showcasing what the PSVR2 is truly capable of. That said, the fun factor is undeniably high, and I can warmly recommend it to fans of the city-building genre.
Climate Station…
This isn’t a game, but rather a free VR experience, and I decided to include it here just for the mention. It’s a politically themed product that won’t appeal to everyone, but credit where it’s due — there’s zero jank, and the VR version is easily the best of the two available formats (it’s a hybrid title). It just works, and it’s genuinely pleasant to use.
That said, the subject matter might trigger some people, while others simply won’t care. Still, it’s worth trying at least once for the experience alone. In terms of presentation, graphics, controls, and overall polish, it delivers.
Interestingly, this product is also used commercially as an encyclopedia/VR experience in various locations worldwide, earning plenty of positive feedback from companies using VR tech as an informational tool.
Colossal Cave…
This was another missed opportunity for me — though I’ll admit, I probably expected too much. I’m a huge fan of the original and have admired everything Roberta Williams and her husband have contributed to the games industry over the past 40 years.
Unfortunately, the game is frustrating from the very first moment. It feels unpolished, riddled with jank, and filled with questionable design choices that made me want to delete it immediately.
The worst part? I played it long after launch. While I might have been more forgiving of a broken release version, seeing it in this state so long after makes it feel like they didn’t care about the VR version at all.
I have no idea if the flat-screen version is any better — and honestly, I have zero interest in finding out. Avoid.
Cooking Simulator VR…
This is one of those games fans often hail as amazing, but for me, it’s simply too hard to get into. I suspect it’s because it’s a pure simulator, and my old brain just isn’t up for that kind of commitment anymore. That makes it tricky for me to review, but I still wanted to share my thoughts on the simulation aspect. Like many other VR simulators, it’s a bit too serious for my taste — I tend to prefer more casual experiences. For others, though, that’s exactly what they’re looking for, so I’ve taken that into account here.
If you’re after a solid, realistic simulator with plenty to do — one that demands focus and a good chunk of playtime to truly get into — this might be right up your alley. It’s a great port and uses VR in a very positive way. At first, I found it a bit janky simply because it was overwhelming; I kept forgetting what to do and how to do it, which was frustrating (and a little funny in hindsight). The haptic feedback is excellent, the sound design is lovely, the attention to detail is impressive, and the graphics are solid.
Still, after a few hours, I gave up — it just felt too much like work, and that’s not what I want from my games. Oh, and there are extensive tutorials, a campaign and more, so there’s a lot to do in this one.
Recommended for players who enjoy serious, in-depth simulations. Buy with caution if that’s not your thing.
Corridor VR…
Corridor VR is a genre-blending game that mixes puzzles, adventure, and platforming, where everything is essentially set in a typical Escape Room type of game.
While the visuals may seem a bit simplistic at first glance, they actually look great — partly because the game doesn’t use reprojection.
The crazy part? It did use reprojection at launch, but thanks to community feedback, the developer released a patch right after release that added a full native 120Hz mode.
Huge win for the developer, and they instantly earned my respect when I heard about it.
There’s quite more jank here than people mention in reviews, and to be honest, the worst part is the jumping. There are other downsides too:
- is that the game can be completed in under 4 hours (that said, I spent 5 hours on just the Dungeon missions, which is about half the game).
- The pricetag should have been much lower.
- Trophy glitches
That said, I actually prefer shorter games when they’re paced as well as this one. I’d even go so far as to call it one of PSVR2’s hidden gems — a game almost nobody talks about, but one well worth playing if you can ignore the jank, as the feeling when you complete a room/level is really rewarding.
It hurts a lot to give a game with this much jank an six out of ten, but there is something about this one that just made me want to play it way more than any other game of this style, if this had been fix it would have been an ten out of ten.
Recommended If You Can Tolerate Jank
Cosmodread…
Here’s another hidden gem that’s been flying under the radar — Cosmodread. This horror rogue-lite action game really took me by surprise. I’d seen a few people hyping it up online, but I never paid much attention since it wasn’t available on PSVR2 at the time. Now that it is, I’m glad I gave it a shot.
It reminds me a lot of the PSVR hit The Persistence — not just in setting and overall game design, but especially in its incredibly well-crafted atmosphere. On PSVR2, it looks stunning, with the OLED and HDR combo really bringing the dark, eerie environments to life.
The game is affordable, with very little jank aside from some slightly clunky menu and inventory navigation, which you’ll quickly get used to. Crafting, dying, and replaying in a loop until you master the game feels natural and well thought out. There are also audio collectables to hunt down, and surprisingly, they’re genuinely entertaining.
The only real downside? Yet another “big” title that skips one of the things I think every serious game should have — a platinum trophy.
A must-buy if you’re not too scared of horror in VR, and even if you are, buy it anyway, as this is one that screams buy me.
Cosmonious High…
This was easily one of my biggest disappointments at the PlayStation VR2 launch. I loved Job Simulator and most of the other VR titles from this developer, so I probably went in with sky-high expectations. After just a few minutes of play, though, I hated it. The jank and overall style rubbed me the wrong way — maybe even more so because of the insanely positive reviews it had received on other platforms. As a result, it ended up in my indefinite backlog of “games I didn’t like.” In fact, this review series is the only reason I even started it up again for the first time in about 30 months.
I gave it another shot, spent some more time with it… and quickly asked myself why I was even bothering. Yes, it’s funny and undeniably innovative, but it demands a large play space, requires you to stand, and constantly forces me to recalibrate or physically move around just to complete basic tasks.
The endless dialogue wore thin fast, and more than once I caught myself mentally screaming, Enough with the blah blah blah! I wanted to play, not be talked at endlessly — especially while also dealing with the jank. I’ll probably catch some flak for this review, given how sky-high most of the other reviews are compared to mine. :-p
Not for me. Maybe for you. Try the demo before buying — you’ve been warned.
Crazy Kung Fu…
Crazy Kung Fu sounds like a beat ’em up, right? Well… it isn’t. In my opinion, it’s more of an exercise game — one that quickly turns into a full-on workout. I can’t help but feel it would be a perfect candidate for hand tracking instead of the PSVR2 Sense controllers, though maybe that would make it less precise. Who knows? It’d be cool if they patched it in.
Surprisingly, there’s far less jank here than I expected for such a fast-paced and chaotic game. It does, however, require more play space than many other VR titles if you want to master it — you’ll be hitting, dodging, and moving constantly. The campaign is essentially a tiered workout system inside a dojo that gets progressively harder.
It’s fun, crisp and clear visually, single-screen, and reasonably priced for what it offers.
Not bad.
Creed: Rise to Glory – Championship Edition…
Creed was yet another backlog victim I only got around to playing because of this review series. Why did I buy it and never touch it? Honestly, because I’d seen plenty of negativity on social media comparing it unfavorably to other versions and boxing games in general.
Little did I know that the Wednesday morning I fired it up would vanish in a blur. I played non-stop (with just a Sense controller recharge break) until I’d finished it. While it’s not a huge game, I had so much fun I simply couldn’t put it down. The last trophy took a while to unlock, since it was tied to online play and the lobbies were completely empty. I ended up waiting for something like over six hours for a match, lost it instantly, and still got the platinum trophy just for playing once online. That said, the online mode had one annoying quirk — the game still decided your stamina for you, just like in single-player, which felt pointless in a competitive setting. Aside from that, my only bug was a strange one where my left hand got stuck above my head, something that never happened in the single-player campaigns.
Overall, it was virtually jank-free for me — the complete opposite of what I’d been led to believe. The sound, atmosphere, and fights were excellent (and exhausting — I was sweating like crazy). The graphics worked well, and fighting against boxing legends from the past was an absolute blast. Having two campaigns was a nice bonus, though once I was done, I still wished there had been more, as the game isn’t massive unless you play on Hard or Expert. Grab it, especially if it’s discounted.
Don’t buy into all the negativity out there — maybe it’s tied to the online situation, who knows? I’m just glad I finally gave the game a try, even if I’m kicking myself for waiting so long. Recommended!
Crimen – Mercenary Tales…
I really wanted this one to be fantastic — the premise and visual style are absolutely spot-on.
Crisis Brigade 2 Reloaded…
One of the better Time Crisis-style shooters on PSVR has now received a remastered upgrade for PSVR2 — and while it was already solid fun before, this new version takes things to another level.
CRITICAL STRIKE SHOOTER: VR SWAT RESCUE MISSION…
Crossfire Sierra Squad…
Now this was a surprise! I honestly didn’t expect much going in, but what I found was one of the most impressive VR-exclusive games I’ve played in a while. It features a surprisingly large single-player campaign — sure, the story is a bit on the cheesy side, but the gameplay more than makes up for it.
cyubeVR…
The Minecraft-inspired cyubeVR is basically a dream come true for fans of open-world sandbox games. The tutorial reminded me a lot of Minecraft as I remember it from about 12 years ago — giving you small, gentle tasks that naturally teach you how to craft and interact with the world. Mastering the game takes time, as it’s absolutely massive and packed with systems to learn. What really blew me away, though, was how stunning it looks in VR — far better than Minecraft VR or even the social screen grabs you see on YouTube streams.
While the sheer scale means it’s not really for me (especially with regenerated maps every time you start over, since I prefer completing games), what’s here is incredible.
There’s some jank, but after the first 30 minutes, you’ll barely notice it. It’s much easier to get into quickly compared to something like Cooking Simulator VR — it’s slower-paced, or rather fully zen, and probably can be used for meditation lol, and perfectly suited to hours of sandbox creativity. I know people who have logged hundreds of hours in it and still play daily.
This is a must-buy title. Even if you’re not a Minecraft fan, it’s that good. One of the best games in 2024 for PSVR2, don’t sleep on it.
Summary…
And there you have it — the third part of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!
Games not reviewed (for part 3):
- Cleansheet Football
- COMPOUND (not available in my region (Norway), so please fix that (that’s for the developer who expected a review of his game here).
Thank you for your time, and I hope you enjoyed the article.
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