Modder ‘trancemaster_1988’ has released Version 7.0 for the amazing The Elder Scrolls: III Morrowind Rebirth project. The modder has also listed all the tweaks, fixes, and changes featured in it. So, let’s see what this new version of Morrowind Rebirth brings to the table.
For those who don’t know, Morrowind Rebirth is a complete overhaul of Bethesda’s classic RPG. This mod adds countless new details, weapons, armors, and much more for you to see and do. Basically, this is a must-have mod for those who want to replay this classic TES game.
Morrowind Rebirth 7.0 fixes hundreds of wierdly placed wickwheat plants in the Grazelands region. It also brings tweaks and fixes to the game’s Landscape and Pathgrid system. Plus, there are a number of quest bug fixes.
Morrowind Rebirth 7.0 will also make some guards inside shops and other places move around instead of standing still. This makes it easier and less frustrating to play as a thief. There are still some guards who stay in one spot, but not as many. The update also adds more items and decorations outside some Dunmer Strongholds and inside all the rooms in Tel Vos. Plus, it adds missing beds to a few homes and shops.
And that’s not all. Morrowind Rebirth 7.0 also adds some cool new stuff. There are new types of incense holders you can find around the game. A huge new Ancestral Tomb has been added near Holamayan. Players can also get new scrolls, new spells, and new magical weapons and armor. Plus, there are a few graphical tweaks and changes. All of them are listed in the changelog, which I have included at the end of the article.
Speaking of Morrowind, you might like these other mods for it. TES3MP 0.8.1 is a mod that adds support for multiplayer and VR. Then we have Tamriel Rebuilt, which adds two new expansions and 200 quests. In November 2023, we also shared the first version of a World of Warcraft Mod. Oh, and there is also a 32GB 4K Texture Pack for it. There is also this mod that adds voices to all NPCs on the mainland.
As always, you can download Morrowind Rebirth Version 7.0 from this link. Below, you can also find its full release notes. So, make sure to read them as they can give you a glimpse of what has been changed.
Enjoy and stay tuned for more!
Morrowind Rebirth 7.0 Release Notes
Morrowind Fixes
* Fixed hundreds of wierdly (floating, partially underground, angeled in an unatural way etc) placed wickwheat plants in the Grazelands region. This is a work in progress due to the huge amount of plants.
Morrowind Rebirth [Main]
Morrowind Rebirth Fixes
* Fixed issues where Stormshaper, Shadowscar, Moon’s Embrace, Venomlash, Whispersharp, Wraithblade and Emberheart didn’t have any enchantments attached to them.
* Fixed issues where gear sharing the same model had inconsistent stats (for example one enchanted Iron Cuirass had more health than the base Iron Cuirass).
* Fixed an issue where the cellar door at the back of Darkstone Manor in Caldera was named ‘MR_Door_Home_Caldera_02’.
* Fixed an issue where a wall in one of the towers inside Ebonheart, Grand Council Chambers was missplaced.
* Fixed an issue where the player could get stuck on the large colums in Balmora’s High Town disctrict.
* Fixed an issue where opening the ‘Nobleman’s Chest’ in Sandas Ancestral Tomb caused a script error.
* Fixed an issue where the quest ‘help a poor pilgrim’ was instantly completed after accepting it.
* Fixed an issue where Spellbinder was named ‘MR_Spellbinder’.
* Landscape fixes and improvements.
* Pathgrid fixes and improvements.Morrowind Rebirth Changes
* A lot of guards inside shops and other places have been made non-static, making it less frustrating to play as a theif. Note that there are still static guards, just less of them.
* A few quick changes to the area in and around Mount Kand (expect more at a later point).
* Added more clutter to the exteriors of some Dunmer Strongholds.
* Added a more clutter to all the interior cells of Tel Vos.
* Added missing beds to the following homes/shops:
– Tel Aruhn, Bildren Araleth: Apothecary
– Tel Mora, Berwen: Trader
* Minor changes to dozens of interior cells.Balmora Changes
* Some houses have been turned to make parts of the town a bit less ‘boxy’.
* Added a bit more clutter to the docks/labour town.
* The canal is now somewhat less straight.Suran Changes
* Added two more houses. The interiors are still a WIP, thus not entrable. Thought I’d include the exteriors still for added atmosphere.
* Added more flowers and clutter near Oran Manor.Dren Plantation
* Minor changes to the docks and farmland.Morrowind Rebirth Additions
* Added several varieties of Incense holders across the gameworld.
* Added a few more (new) Dwemer items to the exhibit in Tel Vos.
* A massive new Ancestral Tomb close to Holamayan.
* Minor changes here and there.New Creatures
* Ashcrawler (Bettle)
* Longhorn (Bettle)New Armor
* Bonemold Helm: Open
* Iron Great Helm
* Iron Spiked Helm
* Studded Leather Helm
* Nordic Ringmail HelmNew Artifacts/Uniques
* Bloodletter
* FatestealerNew Magic Clothing
* Robe of Veloth’s Vision
* Vestment of Judgment
* Veil of Betrayal
* Blessed Wrap
* Spellwright’s Mantle
* Thief’s Girdle
* Wormlord’s Cinch
* Acolyte’s Sash
* Belt of Mercy
* Belt of Serenity
* Belt of Three Winds
* Bonewalker’s Cinch
* Hermit’s Sash
* Seafarer’s Belt
* Belt of ReversalNew Magic Armor
* Ironroot
* Sorrowguard
* Gravecall
* Curseward
* Dreadmarch
* Stonebreaker
* Frostvein
* Mindspire
* Dustworn
* DreamreachNew Magic Weapons
* Flamebinder
* Vindicator
* Painkiller
* Glimmer
* Punisher
* Elemental Longsword
* Elemental Claymore
* Elemental Shortsword
* Elemental Spear
* Elemental War AxeNew Ingredients
* Deer Antler
* Elk AntlerNew Misc Items
* TweezersNew Spells
* Burden: Wild (100)
With the addition of the ‘Wild’ variant all Burden spells were also rebalanced:
– Burden magnitude from 50 to 25.
– Burden: Strong magnitude from 75 to 50
– Burden: Great magnitude from 100 to 75
– Burden Touch magnitude from 50 to 25.
– Burden Touch: Strong magnitude from 75 to 50.
– Burden of Sin 50 to 100 to 25 to 75
– Burden of Sin: Strong from 100 to 200 to 50 to 100.
Additionally all ‘Weary’ spells were also relabanced since they have the Burden effect. These are now, like Burden of Sin – variable, and have additional AOE to differient them somewhat.
* Resist Normal Weapons
* Resist Normal Weapons: Strong
* Resist Normal Weapons: Great
* Resist Normal Weapons: Wild
* Weakness to Elements
* Weakness to Elements: Strong
* Weakness to Elements: Great
* Weakness to Elements: Wild
* Weakness to Normal WeaponsNew Scrolls
* Scroll of Elemental Bolt: Fire
* Scroll of Elemental Bolt: Shock
* Scroll of Elemental Bolt: Frost
These scrolls will provide an alternative to Scroll of Elemental Burst, but without the AOE effect. Especially useful when travelling with a follower.Balance
* Reduced the weight of Stendar’s Hammer from 1000 to 400 units. Additionally the durability was increased from 100 to 500, and swing speed reduced from 0.65 to 0.6.
These changes will make it possible for the player to wield the hammer, but not without sacrificing a lot of carrying capacity, and while the weapon is still very prone to breaking.
* Made many smaller changes to the enchantments’ of several Artifacts.Graphics
* New models for Potter’s Wheels (+ added more of them).
* New model and icon for Bonebiter Bow of Sul-Senipul.
* New model and icon for a Dwemer Staff variant.
* New model and icon for Ashlander’s Bow.
* New model and icon for the Iron Helm.
* Dozens of UV-fixes and improvements.Misc
Morrowind Rebirth – Game Settings [Addon]
* The following tweak from v 6.3 has been completely removed:
– “NPCs being attacked without provocation will call for aid when attacked, but the radius from which other npcs will be alerted has been reduced by 50 %.”.


John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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