RimWorld Odyssey Landmarks explained – Destructoid

RimWorld’s new Odyssey DLC introduces new systems not found in the base game, and Landmarks are a prime example of this.

In Odyssey, you’re no longer stuck on a single planet with the objective of having to build up your ship and escape. Instead, you have your Gravship, and that allows you to explore space with your crew. When you touch base on the map, you’ll come across Landmarks, which are essentially pre-existing systems that are now abandoned.

These areas are distinct from empty sections on the map, and there are many compelling reasons to visit a Landmark.

What are Landmarks in RimWorld Odyssey?

Landmarks are pre-existing structures on the map that are placed randomly based on your seed in Odyssey. You can visit these locations to find different POIs, which can also include various resources at the place. For example, you can visit abandoned colonies that can be converted into your base. A Landmark is a special tile you will find while observing the zoomed-out version of the map.

When you’re building a base from scratch, you’ll need to build all its features and facilities on your own. A Landmark, on the other hand, will offer some pre-existing features it inherited. This could be something good, like having freezers and heaters.

A Landmark in RimWorld Odyssey showing a Chemical Refinery
Screenshot by Ludeon

In case of Valleys and Chasms, you’ll find rock formations that will aid your defensive measures. But a given Landmark can also have something negative to offer to you. There’s a chance that the factory you just found and selected as your new base has a Hivemind located underneath, which raises the chances of facing attacks.

Despite the risks, Landmarks are great as a starting point for a new colony, as they will always offer extra resources. You can also use them to find quests or send caravans to extract the resources. They’re also great choices for making pit stops between your trips.

All Landmarks in RimWorld Odyssey

There are over 45 different Landmarks you can find in the new expansion. The rate of their appearance is random and varies across different map seeds.

  • Ancient chemfuel refinery
  • Ancient garrison
  • Ancient heat vent
  • Ancient launch site
  • Ancient quarry
  • Ancient smoke vent
  • Ancient uplink
  • Ancient warehouse
  • Archean trees
  • Decreased animal life
  • Decreased plant life
  • Increased animal life
  • Increased fish
  • Increased plant life
  • Insect megahive
  • Archipelago
  • Bay
  • Coast
  • Coastal atoll
  • Coastal island
  • Delta
  • Fjord
  • Peninsula
  • Foggy
  • Sunny
  • Wet climate
  • Windy
  • Basin
  • Cave pools
  • Cavern
  • Caves
  • Chasm
  • Cliffs
  • Crevasse
  • Dunes
  • Hollow
  • Ice dunes
  • Iceberg
  • Lava caves
  • Lava flow
  • Lava lake
  • Mountain
  • Plateau
  • Terraforming scar
  • Valley
  • Dry ground
  • Fertile
  • high geothermal activity
  • Marshy
  • Muddy
  • Sandy
  • Cecropia tree grove
  • Birch tree grove
  • Oak tree grove
  • Pine tree grove
  • Poplar tree grove
  • Willow tree grove
  • Abandoned colony
  • Frozen ruins
  • Infested settlement
  • Harbor
  • Junkyard
  • Ruins
  • Creek
  • Dry lake
  • Headwater
  • Hot springs
  • Huge river
  • Lake
  • Lake with island
  • Lakeshore
  • Large river
  • Oasis
  • Pond
  • River
  • Toxic lake
  • Wetland
  • Compacted plasteel rich
  • Compacted machinery rich
  • Compacted steel rich
  • Gold ore rich
  • Jade rich
  • Obsidian deposits
  • Silver ore rich
  • Uranium ore rich
  • Chemfuel stockpile
  • Component stockpile
  • Drug stockpile
  • Medicine stockpile
  • Weapons stockpile
  • Wild cocoa tree
  • Wild cotton plant
  • Wild fibercorn plant
  • Wild psychioid plant
  • Wild smoke leaf plant
  • Wild strawberry plant
  • Wild tinctoria
  • Wild Psychoid

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